![]() ![]() Having the overlay means you can see where the tracks - and individual rails if you have a high-enough resolution - go. This is vital for me when doing anything regarding making a real route - it's nigh impossible for me to get it right otherwise. over the previous satellite view, or a basic view just showing roads (I think). When it works, and it does take some fiddling around with it following recent changes to the site, you can get an overlay of either Google Earth satellite view, a hybrid view showing roads etc. I use the Google Maps API (tutorial video here). I'll try and answer the questions you've posted in a coherent manner! I could talk for ages about this topic purely because there's so much to talk about. If you were placing trees along the lineside, do you have to "plant" every one, or are there assets comprising a 100m or so of trees you can replicate to make the process easier and quicker? ![]() Do you need to create many assets yourself? How hard is it? Are there programs that help you do it? ![]() In terms of buildings, etc, a route creator will need a very good knowledge of assets to pick from. Starting with a terminus station, what would be the process for creating this? In terms of the practicalities of planning, what would you use as a map reference source? An OS map? Google earth? One or other or both in conjunction with Quaill maps? I recall mention of a Google API - is that purely for terrain, altitude, or can that be used for location of assets too? I'll see what I can find too and edit in. Perhaps a list of sources/videos/etc would be good to have as a handy reference. I thought the discussion here really meritted its own was helpfully giving pointers to us newbies about route building. ![]()
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